Slybots: Frantic Zone


Team: Me, Ciro Continisio, Joakim Karlberg

Release Date: 01/2016

Platform: Steam

My Role: Design, AI Programmer, Gameplay Programmer

Website: Slybots on Steam

What I learned from this project:

  1. To complete the last 10% of projects like this you need the 90% of the time.
  2. I can design other things in a game too, not just the software structure.
  3. If you need to create a Team, you need to mantain a Team, there’s no such a thing like “Yeah I’m working on this in the free time”. In Slybots I was the problem, I really did not found the time to work on the project, my personal and working life had just been completely changed. I’m really sad about this.